How Do You Ensure Mirror’s Edge 2 Scores A Big Fat Number 9 At The End Of It’s Reviews?
Category: Featured Content, Video Games
Tags: faith, Mirror's Edge, mirrors edge 2, pc games, playstation 3, review, xbox 360

I Hate Heights.
Mirror’s Edge is a 7 out of 10. A big fat 7. I haven’t reviewed it myself because I couldn’t be arsed. You can get plenty of other opinion over at Metacritic should you desire it.
So, why exactly would this particular video gamer give it a 7? Well on the positive side it’s innovative, COLOURFUL, mostly fun and makes you feel badass. On the negative side it’s frustrating, JAGGED, somewhat irritating and makes you feel like ass. Mirror’s Edge is as up and down as a… yoyo?
To say I have been the biggest Mirror’s Edge fanboy EVER leading up to it’s release would be an understatement. I think people actually questioned whether I worked for EA or not. Which I might by the way. You’ll never know.
So anyway - with Mirror’s Edge having it’s fair share of problems I thought it was high-time someone pointed out in detail how you can turn that frown upside down for the inevitable sequel.
- Please God no more “I know where to go but have no idea how the fuck I get there” moments. I actually don’t have a problem with runner vision being on everything. Every ledge you need to grasp, every wall you need to wall run, every block you need to climb up. I know they didn’t do it in order to make you think but… I just feel Mirror’s Edge is a game a bit like Sonic - you should spend more time feeling bad ass and less time thinking. Runner vision on everything would allow you to consistently see your way, how to get there and keep the flow of the game constantly moving.
- Make Faith tougher or the guards less tough or take out combat all together. There are moments in Mirror’s Edge where you’re like “shit, guards, shit I don’t know where to go, shit if I punch them they’ll kill me, shit if I run past them they’ll kill me, shit… SHIT” and your face will go purple and explode. If there was an easier way of getting past the guards it would be much, much better. A hand gun perhaps would work extremely well? You could pull it out when you need it, get some quick headshots and keep running? Whatever they do the combat needs to be tweaked because I understand the purpose of Faith not being very tough (because she’s not really meant to fight at all) but getting past the guards at times can be frustrating at best.
- The graphics could be more simplistic. I’m a big fan of the art direction in Mirror’s Edge. A big fan. It’s so refreshing, so gloriously fresh and clean that it makes me want to cry red, white and blue tears of joy but we all those that have played it know it’s not quite perfect. The problem is, given the nature of the game you’re constantly closed in next to walls and various other elements of scenery. And while the game looks glossy and sassy from a distance, those textures become horribly yucky when up close. The solution? Don’t have textures at all. Am I the only one that thought Mirror’s Edge would look much better if every element of scenery looking like a shiney piece of rubber. The shape of the objects would remain unchanged… I just think it would stand out even more if it went for an entirely minimalistic look.
- Get rid of those “animated” cut scenes. Faith is a fucking cool character in my opinion. Celeste is a fucking cool character in my opinion. All the characters are fucking cool characters in my opinion. So how come they never get rendered into cutscenes. If Mirror’s Edge was a bit less video gamey and a bit more Half-Lifey, Dead Spacey, Bioshocky where the story unfolds as you play without “cut-scenes” as such I think it would be a lot, lot, lot, lot, lot more immersive. They need to find a way of getting you more attached to Faith. I’d need to put more thought into how but I loved the way they did the reflections when Faith is hanging from the helicopter. The game is called Mirror’s Edge after all? Perhaps more of a focus on the ol’ looking glass could be made? Everytime I pass glass, everytime I see water, everytime I’m near a metallic surface there’s Faith’s face staring back at me, reacting to what’s going on, beads of sweat on her brow.
- More lovely swooshy electronic dream pop. I’m sure one of the things that sold the game to a lot of people was the soundtrack. It may sound odd but it just walked hand in hand with the tone of the game the trailers were setting. So it was a shame to see said soundtrack horrendously underused. Music is a big part of the video game experience even though it’s often the last thing people talk about but I think Mirror’s Edge is the kinda game that would benefit from a real kicking soundtrack. At present the ambient blips and blobs suit the tone but they don’t exactly stand out… it would be interesting to hear the synths swoosh when you’re high up and then the mids and bass shuffle into the mix as you move between varying heights.
- Tweak the story please. I realise they’ve kinda already set the story in motion now, and I have no desire to give anything away to those that haven’t played it yet, but please can it be more like Brave New World and 1984. I love the whole dystopian nightmare setting thing… but in this game… I dunno, something felt wrong with the government. From the way they were called “blues” to the way they were constantly trying to kill you. I’d rather it was much more a gothic, frightened world that TOTALLY antithesised the visuals than the current world with pro-wrestlers and just cringey moments.

More Mirrors In Mirror's Edge?
And that’s how I think they should make Mirror’s Edge 2. Because the basis is there. And it’s fucking great. Don’t get me wrong I love Mirror’s Edge. But you just feel that it could be so, so, so much more.
Still, props to DICE and EA for doing something totally, totally different.






